#pragma once


#include "GEnginePCH.h"

namespace Effects 
{
#pragma region effect0


	D3DXHANDLE GetWVP();
	D3DXHANDLE GetLight();
	D3DXHANDLE GetEyePos();
	D3DXHANDLE GetFinalXForms();
	D3DXHANDLE GetWorldInvTrans(); 
	D3DXHANDLE GetWorld();
	D3DXHANDLE GetTex();
	D3DXHANDLE GetMtrl0(); 
	D3DXHANDLE GetTech(); 

#pragma endregion effect0	



	void Init();
	void invalidateDeviceObjects(void);
	ID3DXEffect* getEffect(int index);
}